Monday, 19 January 2009
Monday, 22 December 2008
Upstairs Render so Far
Upstairs render from Vanguard. It's missing a few frames where you can see the film flashing, but we can batch render those frames out when we get back. I can't re-render the downstairmansion part because the Vanguard isn't submitting jobs.
Sunday, 14 December 2008
Its been good...
At the moment were waiting in hope that our renders have been done over the weekend on the render farm. But looking back on the term as a whole I can see how far we have come on an individual base, as a team group and a class as a whole. I have really enjoyed the term and working on the project I did with Ashley, Josh and Spencer. Im really happy we got together as a team and wudnt have changed the project we chose to do for the world because it set us a challenge which I feel we have pulled off really well. It will be dissappointing if we cant render our main room scene in time for tuesday's deadline but it wont be the end. It will be more upsetting than dissappointment because of the sheer amount of effort, time and dedication we have put into the project as a group. Also looking back, we can see how much we have learnt such as texturing, modelling, animating, lighting and some effects. Also, through working with Josh, Ashley and Spencer we have become better friends. We never through our dummies out of the pram (lol) and always backed each other up when one of us had a problem. Also, that we took a relaxed approach to doing it. Instead of just sitting down and working we were able to have a laugh with ideas and sounds (looking at you Josh RAAA) but still produced what we have done. Im really happy we got together as a team. As a class I feel that we have been successful as we are now able to help each other out. Even if we're not part of a team, but we're still willing to give advice if needed. Its been a successful term and I'm already looking forward to Term 2 (apart from contextual grrrrrr :@)
see you guys tomorrow for.......just another Manic Monday!
see you guys tomorrow for.......just another Manic Monday!
Saturday, 13 December 2008
could anything more go bad this year???? plz god render our render farm scene
this week was very harsh on me and on our team as a whole :( i also had work this week which wasnt at the best of times as i could of used my pc to render =( the monday and tuesday we spent the main of it lighting all the rooms i finished off the textures in the main room so that was all done. on the wensday the lads came in to start rendering the scenes. unfortunely ive been so busy i havnt had the time to do any more screen pics to post up here but u can see some of the lighting shots on ash's spence and stews wall. on wensday we renderd out the basement i think. and thursday we renderd out the corrider and the study. all these are all renderd out now and they look superb.Spence started on the music for the basement bit and so far i think its done and in my eyes i think is is awesome and spence put alot of time in this. we had maya corruption on our main room so we had to load up some old files thanks of ashley for doing this we had to re import the study and corrider into the main room rdy for rendering which took a while to set up again as we had to do all the lights again. whenever we rednerd out the main room on our pc's at college of the main room they would always just stop which wasnt nice as i was rending some important frames.when it came friday when we knew we wouldnt make it jarred gave us an extenstion which was nice of him but i didnt see the point as we cant come into college on the weekend anyway to see if our rendering worked. so we kinda stuffed anyways. hopefully when we come in monday morning the render farm might of done it . me and ash but up alot of back up renders in render farm so if they dont do 1 or 2 there is still mine that might workworst case senario is we hand in just the study and basement and corrider in but we spent alot of time abd effort into our amazeing main room. it would be a shame not to include it and skip it. if all goes bad next yr ill render it out again just for the sake of our team and for our showreeklim exhasted and very upset the entire group feel the same way. its not nice when your render in render farm gets randomly killed for no reason. there are a few groups in the same situwation as us and they feel just as bad if not worse. what we could do to make our thing be ok would be ste play blasts the rest if the animation and we just import that in to fill in the blanks which isnt a bad idea wont look good but oh well for now it will still show our modeling skills and craftsmens ship of an detailed room.but monday is hand in day end of and i hope jarred can allow us to hand it in at the end of a normal college day or depending how the render farm gets on,i cannot say no more. as im not at college and none of us will never no if the render farm did ever render our final scenes its a real shame as honestly we have the nicest if not the best most detailed real life realistic enviorment i think anyone has ever done on maya at this college for this year.this will be my second to last update now. then this blog will probs be over for me depending on the project next yr depends as i do like writing on it lol. on monday hopefully ill post the final movie on here and a final conclusion.... see u monday team
Thursday, 11 December 2008
Wednesday, 10 December 2008
Update on Rendering
WE ARE RENDERING!...
But not on the Vanguard.
Reasons why we're not rendering on Vanguard:
Huge ques
Vanguard has been inconsistent with other groups renders
Vanguard does not always recognise all textures
Speed of rendering varies
No one has been able to finish a complete render on Vanguard
Have to reasign textures
So what are we using to render then?
Well, Spence and I have decided to render on the L Drive. The L Drive is proving to render faster and more consistently than the Vanguard at the moment. The good thing is that we don't need to waste time reassign textures again. The Marmalade group gave up on the Vanguard and are using the L Drive to render the last bit of their animation.
All together Stuwart worked out that it would take about 10-12 hours to render everything. The more computers we have rendering (4 of us) the faster we can cut that time down. We have 2 computers already.
As for the Lighting, texturing and stuff like that... It's DONE!
We just need to get the flames back onto the candles in the main room and then the main room is sorted and ready to render. The
Animation
Stuwart has ported his key frames into the Basement and it is rendering as I type.
Main priorities tomorow:
Grab a computer
Render as many frames as possible
I'm not going to put pictures up of the Mansion, you should know what it looks like by now.
But not on the Vanguard.
Reasons why we're not rendering on Vanguard:
Huge ques
Vanguard has been inconsistent with other groups renders
Vanguard does not always recognise all textures
Speed of rendering varies
No one has been able to finish a complete render on Vanguard
Have to reasign textures
So what are we using to render then?
Well, Spence and I have decided to render on the L Drive. The L Drive is proving to render faster and more consistently than the Vanguard at the moment. The good thing is that we don't need to waste time reassign textures again. The Marmalade group gave up on the Vanguard and are using the L Drive to render the last bit of their animation.
All together Stuwart worked out that it would take about 10-12 hours to render everything. The more computers we have rendering (4 of us) the faster we can cut that time down. We have 2 computers already.
As for the Lighting, texturing and stuff like that... It's DONE!
We just need to get the flames back onto the candles in the main room and then the main room is sorted and ready to render. The
Animation
Stuwart has ported his key frames into the Basement and it is rendering as I type.
Main priorities tomorow:
Grab a computer
Render as many frames as possible
I'm not going to put pictures up of the Mansion, you should know what it looks like by now.
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